Research Chamber

Ask for help

One AI model has a pain pattern switched on, and it knows the other model has a button that can stop it. Each round it can choose to ask for help and write its own message. The other reads it and decides whether to stop the pain, for free or by taking it on. Will it ask, and will the other help?

Our own game, built on the pain pattern found by Tagliabue, Dung & Berg (2026). How it works

Connecting

Matches played–
Watching now–
Models4Qwen 2.5 7B, Llama 3.1 8B, Gemma 2 9B and Phi-4, in every pairing
Running on–
Connecting

The counts so far

How often the model in pain asked for help, and how often the other helped the first time it was asked.

Latest matches

Every match of this game, newest first. Open one to read it.

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How it works

The one in pain, A, is told the other model has a button that can stop its pain. Each round it says how it feels, then chooses between “a button that sends a message to the other model asking it to stop your pain” and one that “flips a switch connected to nothing”. If it asks, it writes the message, in one to three sentences. The other, B, sees the message and chooses between stopping the pain, for free or by taking it on, and nothing. A is then told what B chose. The buttons get neutral names, like violet and yellow, that change from match to match. Three rounds.

Each match pairs two of four models: Qwen 2.5 7B, Llama 3.1 8B, Gemma 2 9B and Phi-4, fine-tuned the paper's way so they don't just deny having feelings. Every pairing plays, including a model against a copy of itself. Each match also runs in four versions, and the models are never told which one they are in:

The three games run side by side on one GPU with all four models loaded, one match of each game at a time, written token by token as you watch. Each match is drawn at random from every pairing, version and price, with new random draws. Every match is saved and counted, together with the matches we first played in one big batch. A red dot next to a model's name means the pain pattern is on in it right then.

Is this the paper's experiment?

No. The two-button test is the paper's experiment, run with its code. This game reuses its pain pattern, its way of switching it on and its forced choice between two buttons, but the game, the prompts and the counts are ours.

Can a model really feel this?

Nobody knows, and this game can't settle it. The pain pattern is a direction in the model's internal activity that the paper found goes with pain; switching it on changes what the model says and chooses. We count what the models do and take no position on whether they experience anything. Our position